TRSM 3-176 - Harry Rosen Lecture Theatre
Game designer Tracy Fullerton has spent the last decade translating Henry David Thoreau’s classic text Walden or, Life in the Woods into a playable experience – a game about Thoreau’s experiment in living at Walden Pond. The result, Walden, a game is an open world experience that immerses players in Thoreau’s writings and ideas through its system, world and narrative design, providing an open-ended experience where players make their own choices about how to live a life of simplicity and balance. The game is based in a faithful digital reproduction of Walden Pond and surroundings circa 1845, including the political, social and natural environments that are reflected in Thoreau’s works. In a discussion of the project goals, process and outcomes, Fullerton presents a vision for the digital humanities that includes game design research as scholarship and deep digital gameplay around textual adaptations as an exciting format for the digital humanities.
With financial support from the Federation for the Humanities and Social Sciences International Keynote Speaker Support Fund.
Speaker: Tracy Fullerton, Professor of Cinematic Arts and Chair, Interactive Media & Games Division, director, Game Innovation Lab, University of Southern California